Mommy Horses

Breeding Count and Fees

Breeding horses requires both a daddy and mommy horse (stallion and a mare), and the number of times that they can be bred depends solely on the breeder's Breed count. As for the breeder, 18 mating times and 9 mothers are required.

Breeding Count
Breeding Fees
$STAR Cost
Fatigue

0/9

9,000 $SPEED

1 $STAR

-100 Points

1/9

8,500 $SPEED

1 $STAR

-100 Points

2/9

8,000 $SPEED

1 $STAR

-100 Points

3/9

4,000 $SPEED

1 $STAR

-100 Points

4/9

3,500 $SPEED

1 $STAR

-100 Points

5/9

3,000 $SPEED

1 $STAR

-100 Points

6/9

1,500 $SPEED

1 $STAR

-100 Points

7/9

1,000 $SPEED

1 $STAR

-100 Points

8/9

500 $SPEED

1 $STAR

-100 Points

Breeding fees are 100% burned, meaning that the more a horse is bred, the more $SPEED is reduced the amount of circulating supply in the system. Any wages associated with breeding are taxed at 35%, and they are also burned out of the circulating supply just like Breeding fees.

Breeder stats (Breeding)

The higher breeder Stats, the higher the chance of obtaining the Dominant Gene.

Breeder stat 1 point = Dominant Gene rate +0.01001001001% For example, if you have a Breeder Stat of 234 points, you will increase the % of your Dominant Gene by 2.34234234234%.

Usually, the chances of getting genes are random and the recessive gene has the same chance, 50/50.

Mastery Bonus (breeding)

Mastery level bonuses are obtained after randomizing the dominant or recessive genes to add bonuses to the selected genes, according to the following table :

Mastery / Rarity
Common
Rare
Super
Hyper
Exotic

Mastery 1

Bonus +5%

Bonus +4%

Bonus +3%

Bonus +2%

Bonus +1%

Mastery 2

Bonus +10%

Bonus +8%

Bonus +6%

Bonus +4%

Bonus +2%

Mastery 3

Bonus +15%

Bonus +12%

Bonus +9%

Bonus +6%

Bonus +3%

Mastery 4

Bonus +20%

Bonus +16%

Bonus +12%

Bonus +8%

Bonus +4%

Mastery 5

Bonus +25%

Bonus +20%

Bonus +15%

Bonus +10%

Bonus +5%

Breed table

The rarity that can occur by breeding horses.

Mommy Rarity
Daddy Rarity
Recessive Gene
Probability
Dominant Gene
Probability

Common

+

Common

=

Common

50%

Common

50%

Common

+

Rare

=

Common

50%

Rare

50%

Common

+

Super

=

Common

95%

Super

5%

Common

+

Hyper

=

Common

99%

Hyper

1%

Common

+

Exotic

=

Common

99%

Exotic

1%

Mommy Rarity
Daddy Rarity
Recessive Gene
Probability
Dominant Gene
Probability

Rare

+

Common

=

Rare

40%

Common

60%

Rare

+

Rare

=

Common

40%

Rare

60%

Rare

+

Super

=

Rare

80%

Super

20%

Rare

+

Hyper

=

Rare

90%

Hyper

10%

Rare

+

Exotic

=

Rare

99%

Exotic

1%

Mommy Rarity
Daddy Rarity
Recessive Gene
Probability
Dominant Gene
Probability

Super

+

Common

=

Super

20%

Common

80%

Super

+

Rare

=

Super

40%

Rare

60%

Super

+

Super

=

Rare

40%

Super

60%

Super

+

Hyper

=

Super

80%

Hyper

20%

Super

+

Exotic

=

Super

99%

Exotic

1%

Mommy Rarity
Daddy Rarity
Recessive Gene
Probability
Dominant Gene
Probability

Hyper

+

Common

=

Hyper

20%

Common

80%

Hyper

+

Rare

=

Hyper

30%

Rare

70%

Hyper

+

Super

=

Hyper

40%

Super

60%

Hyper

+

Hyper

=

Super

40%

Hyper

60%

Hyper

+

Exotic

=

Hyper

95%

Exotic

5%

Mommy Rarity
Daddy Rarity
Recessive Gene
Probability
Dominant Gene
Probability

Exotic

+

Common

=

Common

99%

Exotic

1%

Exotic

+

Rare

=

Rare

99%

Exotic

1%

Exotic

+

Super

=

Super

99%

Exotic

1%

Exotic

+

Hyper

=

Hyper

95%

Exotic

5%

Exotic

+

Exotic

=

Hyper

90%

Exotic

10%

For example :

  • Daddy Seed Potion (Super)

  • Mommy (Super)

  • Breeder stat = 234 point

  • Breeder Mastery Rank 3

Example to random Breeder’s Mastery Bonus

Super + Super have a chance to get

  • Rare 40%

  • Super 60%

Breeder stat is 234

  • There is a 2.34% increase in the chance of randomly obtaining a dominant gene.

  • Dominant is Super, which will be 52.34%.

  • Recessive is Rare, which will be 47.66%.

Start the randomization of dominant genes and recessive genes.

  • Rare 40% (recessive genes)

  • Super 60% (dominant genes)

Mastery bonus can be obtained after randomization of dominant and recessive genes. For example a Rare (recessive gene) is randomized, the result is

  • Player Mastery level 3, bonus +12% (from table)

  • Rare 40% + 12% = 52% (Rare is plus 12% received from Mastery bonus)

  • Super 60% - 12% = 48%

Cooldown time

The mommy horse takes 11 hours to breed, and the baby horsie will be able to perform various activities in game after a total of 3 days.

The result is horsie has a chance of being Super 48% and Rare 52%.

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