> For the complete documentation index, see [llms.txt](https://docs.speedstar.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.speedstar.io/en/gameplay/player-and-jobs/mommy-horses.md).

# Mommy Horses

### **Breeding Count and Fees**&#x20;

Breeding horses requires both a daddy and mommy horse (stallion and a mare), and the number of times that they can be bred depends solely on the breeder's Breed count. As for the breeder, 18 mating times and 9 mothers are required.

| Breeding Count | Breeding Fees    | $STAR Cost  | Fatigue         |
| -------------- | ---------------- | ----------- | --------------- |
| 0/9            | 9,000 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 1/9            | 8,500 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 2/9            | 8,000 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 3/9            | 4,000 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 4/9            | 3,500 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 5/9            | 3,000 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 6/9            | 1,500 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 7/9            | 1,000 **$SPEED** | 1 **$STAR** | -100 **Points** |
| 8/9            | 500 **$SPEED**   | 1 **$STAR** | -100 **Points** |

Breeding fees are 100% burned, meaning that the more a horse is bred, the more **$SPEED** is reduced the amount of circulating supply in the system. Any wages associated with breeding are taxed at 35%, and they are also burned out of the circulating supply just like Breeding fees.

### Breeder stats (Breeding)

The higher breeder Stats, the higher the chance of obtaining the Dominant Gene.

Breeder stat 1 point = Dominant Gene rate +0.01001001001% For example, if you have a **Breeder Stat of 234 points**, you will increase the % of your **Dominant Gene** by **2.34234234234%.**

Usually, the chances of getting genes are random and the recessive gene has the same chance, 50/50.

### Mastery Bonus (breeding)

Mastery level bonuses are obtained after randomizing the dominant or recessive genes to add bonuses to the selected genes, according to the following table :

<table><thead><tr><th>Mastery / Rarity</th><th width="249.33333333333331">Common</th><th>Rare</th><th>Super</th><th width="200">Hyper</th><th>Exotic</th></tr></thead><tbody><tr><td>Mastery 1</td><td>Bonus +5%</td><td>Bonus +4%</td><td>Bonus +3%</td><td>Bonus +2%</td><td>Bonus +1%</td></tr><tr><td>Mastery 2</td><td>Bonus +10%</td><td>Bonus +8%</td><td>Bonus +6%</td><td>Bonus +4%</td><td>Bonus +2%</td></tr><tr><td>Mastery 3</td><td>Bonus +15%</td><td>Bonus +12%</td><td>Bonus +9%</td><td>Bonus +6%</td><td>Bonus +3%</td></tr><tr><td>Mastery 4</td><td>Bonus +20%</td><td>Bonus +16%</td><td>Bonus +12%</td><td>Bonus +8%</td><td>Bonus +4%</td></tr><tr><td>Mastery 5</td><td>Bonus +25%</td><td>Bonus +20%</td><td>Bonus +15%</td><td>Bonus +10%</td><td>Bonus +5%</td></tr></tbody></table>

### Breed table

The rarity that can occur by breeding horses.

<table><thead><tr><th>Mommy Rarity</th><th width="150" align="center"> </th><th align="center">Daddy Rarity</th><th width="150" align="center"> </th><th width="210" align="center">Recessive Gene</th><th width="150" align="center">Probability</th><th width="212" align="center">Dominant Gene </th><th width="224" align="center">Probability</th></tr></thead><tbody><tr><td><strong>Common</strong></td><td align="center">+</td><td align="center"><strong>Common</strong></td><td align="center">=</td><td align="center">Common</td><td align="center">50%</td><td align="center">Common</td><td align="center">50%</td></tr><tr><td><strong>Common</strong></td><td align="center">+</td><td align="center"><strong>Rare</strong></td><td align="center">=</td><td align="center">Common</td><td align="center">50%</td><td align="center">Rare</td><td align="center">50%</td></tr><tr><td><strong>Common</strong></td><td align="center">+</td><td align="center"><strong>Super</strong></td><td align="center">=</td><td align="center">Common</td><td align="center">95%</td><td align="center">Super</td><td align="center">5%</td></tr><tr><td><strong>Common</strong></td><td align="center">+</td><td align="center"><strong>Hyper</strong></td><td align="center">=</td><td align="center">Common</td><td align="center">99%</td><td align="center">Hyper</td><td align="center">1%</td></tr><tr><td><strong>Common</strong></td><td align="center">+</td><td align="center"><strong>Exotic</strong></td><td align="center">=</td><td align="center">Common</td><td align="center">99%</td><td align="center">Exotic</td><td align="center">1%</td></tr></tbody></table>

<table><thead><tr><th>Mommy Rarity</th><th width="150" align="center"> </th><th align="center">Daddy Rarity</th><th width="150" align="center"> </th><th width="206" align="center">Recessive Gene</th><th width="150" align="center">Probability</th><th width="212" align="center">Dominant Gene </th><th width="224" align="center">Probability</th></tr></thead><tbody><tr><td><strong>Rare</strong></td><td align="center">+</td><td align="center"><strong>Common</strong></td><td align="center">=</td><td align="center">Rare</td><td align="center">40%</td><td align="center">Common</td><td align="center">60%</td></tr><tr><td><strong>Rare</strong></td><td align="center">+</td><td align="center"><strong>Rare</strong></td><td align="center">=</td><td align="center">Common</td><td align="center">40%</td><td align="center">Rare</td><td align="center">60%</td></tr><tr><td><strong>Rare</strong></td><td align="center">+</td><td align="center"><strong>Super</strong></td><td align="center">=</td><td align="center">Rare</td><td align="center">80%</td><td align="center">Super</td><td align="center">20%</td></tr><tr><td><strong>Rare</strong></td><td align="center">+</td><td align="center"><strong>Hyper</strong></td><td align="center">=</td><td align="center">Rare</td><td align="center">90%</td><td align="center">Hyper</td><td align="center">10%</td></tr><tr><td><strong>Rare</strong></td><td align="center">+</td><td align="center"><strong>Exotic</strong></td><td align="center">=</td><td align="center">Rare</td><td align="center">99%</td><td align="center">Exotic</td><td align="center">1%</td></tr></tbody></table>

<table><thead><tr><th>Mommy Rarity</th><th width="150" align="center"> </th><th align="center">Daddy Rarity</th><th width="150" align="center"> </th><th width="220" align="center">Recessive Gene </th><th width="150" align="center">Probability</th><th width="212" align="center">Dominant Gene </th><th width="224" align="center">Probability</th></tr></thead><tbody><tr><td><strong>Super</strong></td><td align="center">+</td><td align="center"><strong>Common</strong></td><td align="center">=</td><td align="center">Super</td><td align="center">20%</td><td align="center">Common</td><td align="center">80%</td></tr><tr><td><strong>Super</strong></td><td align="center">+</td><td align="center"><strong>Rare</strong></td><td align="center">=</td><td align="center">Super</td><td align="center">40%</td><td align="center">Rare</td><td align="center">60%</td></tr><tr><td><strong>Super</strong></td><td align="center">+</td><td align="center"><strong>Super</strong></td><td align="center">=</td><td align="center">Rare</td><td align="center">40%</td><td align="center">Super</td><td align="center">60%</td></tr><tr><td><strong>Super</strong></td><td align="center">+</td><td align="center"><strong>Hyper</strong></td><td align="center">=</td><td align="center">Super</td><td align="center">80%</td><td align="center">Hyper</td><td align="center">20%</td></tr><tr><td><strong>Super</strong></td><td align="center">+</td><td align="center"><strong>Exotic</strong></td><td align="center">=</td><td align="center">Super</td><td align="center">99%</td><td align="center">Exotic</td><td align="center">1%</td></tr></tbody></table>

<table><thead><tr><th>Mommy Rarity</th><th width="150" align="center"> </th><th align="center">Daddy Rarity</th><th width="150" align="center"> </th><th width="206" align="center">Recessive Gene</th><th width="150" align="center">Probability</th><th width="212" align="center">Dominant Gene</th><th width="224" align="center">Probability</th></tr></thead><tbody><tr><td><strong>Hyper</strong></td><td align="center">+</td><td align="center"><strong>Common</strong></td><td align="center">=</td><td align="center">Hyper</td><td align="center">20%</td><td align="center">Common</td><td align="center">80%</td></tr><tr><td><strong>Hyper</strong></td><td align="center">+</td><td align="center"><strong>Rare</strong></td><td align="center">=</td><td align="center">Hyper</td><td align="center">30%</td><td align="center">Rare</td><td align="center">70%</td></tr><tr><td><strong>Hyper</strong></td><td align="center">+</td><td align="center"><strong>Super</strong></td><td align="center">=</td><td align="center">Hyper</td><td align="center">40%</td><td align="center">Super</td><td align="center">60%</td></tr><tr><td><strong>Hyper</strong></td><td align="center">+</td><td align="center"><strong>Hyper</strong></td><td align="center">=</td><td align="center">Super</td><td align="center">40%</td><td align="center">Hyper</td><td align="center">60%</td></tr><tr><td><strong>Hyper</strong></td><td align="center">+</td><td align="center"><strong>Exotic</strong></td><td align="center">=</td><td align="center">Hyper</td><td align="center">95%</td><td align="center">Exotic</td><td align="center">5%</td></tr></tbody></table>

<table><thead><tr><th>Mommy Rarity</th><th width="150" align="center"> </th><th align="center">Daddy Rarity</th><th width="150" align="center"> </th><th width="212" align="center">Recessive Gene</th><th width="224" align="center">Probability</th><th width="210" align="center">Dominant Gene</th><th width="150" align="center">Probability</th></tr></thead><tbody><tr><td><strong>Exotic</strong></td><td align="center">+</td><td align="center"><strong>Common</strong></td><td align="center">=</td><td align="center">Common</td><td align="center">99%</td><td align="center">Exotic</td><td align="center">1%</td></tr><tr><td><strong>Exotic</strong></td><td align="center">+</td><td align="center"><strong>Rare</strong></td><td align="center">=</td><td align="center">Rare</td><td align="center">99%</td><td align="center">Exotic</td><td align="center">1%</td></tr><tr><td><strong>Exotic</strong></td><td align="center">+</td><td align="center"><strong>Super</strong></td><td align="center">=</td><td align="center">Super</td><td align="center">99%</td><td align="center">Exotic</td><td align="center">1%</td></tr><tr><td><strong>Exotic</strong></td><td align="center">+</td><td align="center"><strong>Hyper</strong></td><td align="center">=</td><td align="center">Hyper</td><td align="center">95%</td><td align="center">Exotic</td><td align="center">5%</td></tr><tr><td><strong>Exotic</strong></td><td align="center">+</td><td align="center"><strong>Exotic</strong></td><td align="center">=</td><td align="center">Hyper</td><td align="center">90%</td><td align="center">Exotic</td><td align="center">10%</td></tr></tbody></table>

#### For example :&#x20;

* Daddy Seed Potion (Super)
* Mommy (Super)
* Breeder stat = 234 point
* Breeder Mastery Rank 3

**Example to random Breeder’s Mastery Bonus**

Super + Super have a chance to get

* **Rare 40%**
* **Super 60%**

Breeder stat is 234

* There is a 2.34% increase in the chance of randomly obtaining a dominant gene.
* Dominant is Super, which will be 52.34%.
* Recessive is Rare, which will be 47.66%.

Start the randomization of dominant genes and recessive genes.

* &#x20;**Rare 40% (recessive genes)**
* **Super 60% (dominant genes)**

Mastery bonus can be obtained after randomization of dominant and recessive genes. For example a Rare (recessive gene) is randomized, the result is

* Player Mastery level 3, bonus +12% (from table)
* Rare 40% + 12% = 52%   (Rare is plus 12% received from Mastery bonus)
* Super 60% - 12% = 48%

### Cooldown time

The mommy horse takes 11 hours to breed, and the baby horsie will be able to perform various activities in game after a total of 3 days.<br>

The result is horsie has a chance of being Super 48% and Rare 52%.
