Mommy Horses
Breeding Count and Fees
Breeding horses requires both a daddy and mommy horse (stallion and a mare), and the number of times that they can be bred depends solely on the breeder's Breed count. As for the breeder, 18 mating times and 9 mothers are required.
0/9
9,000 $SPEED
1 $STAR
-100 Points
1/9
8,500 $SPEED
1 $STAR
-100 Points
2/9
8,000 $SPEED
1 $STAR
-100 Points
3/9
4,000 $SPEED
1 $STAR
-100 Points
4/9
3,500 $SPEED
1 $STAR
-100 Points
5/9
3,000 $SPEED
1 $STAR
-100 Points
6/9
1,500 $SPEED
1 $STAR
-100 Points
7/9
1,000 $SPEED
1 $STAR
-100 Points
8/9
500 $SPEED
1 $STAR
-100 Points
Breeding fees are 100% burned, meaning that the more a horse is bred, the more $SPEED is reduced the amount of circulating supply in the system. Any wages associated with breeding are taxed at 35%, and they are also burned out of the circulating supply just like Breeding fees.
Breeder stats (Breeding)
The higher breeder Stats, the higher the chance of obtaining the Dominant Gene.
Breeder stat 1 point = Dominant Gene rate +0.01001001001% For example, if you have a Breeder Stat of 234 points, you will increase the % of your Dominant Gene by 2.34234234234%.
Usually, the chances of getting genes are random and the recessive gene has the same chance, 50/50.
Mastery Bonus (breeding)
Mastery level bonuses are obtained after randomizing the dominant or recessive genes to add bonuses to the selected genes, according to the following table :
Mastery 1
Bonus +5%
Bonus +4%
Bonus +3%
Bonus +2%
Bonus +1%
Mastery 2
Bonus +10%
Bonus +8%
Bonus +6%
Bonus +4%
Bonus +2%
Mastery 3
Bonus +15%
Bonus +12%
Bonus +9%
Bonus +6%
Bonus +3%
Mastery 4
Bonus +20%
Bonus +16%
Bonus +12%
Bonus +8%
Bonus +4%
Mastery 5
Bonus +25%
Bonus +20%
Bonus +15%
Bonus +10%
Bonus +5%
Breed table
The rarity that can occur by breeding horses.
Common
+
Common
=
Common
50%
Common
50%
Common
+
Rare
=
Common
50%
Rare
50%
Common
+
Super
=
Common
95%
Super
5%
Common
+
Hyper
=
Common
99%
Hyper
1%
Common
+
Exotic
=
Common
99%
Exotic
1%
Rare
+
Common
=
Rare
40%
Common
60%
Rare
+
Rare
=
Common
40%
Rare
60%
Rare
+
Super
=
Rare
80%
Super
20%
Rare
+
Hyper
=
Rare
90%
Hyper
10%
Rare
+
Exotic
=
Rare
99%
Exotic
1%
Super
+
Common
=
Super
20%
Common
80%
Super
+
Rare
=
Super
40%
Rare
60%
Super
+
Super
=
Rare
40%
Super
60%
Super
+
Hyper
=
Super
80%
Hyper
20%
Super
+
Exotic
=
Super
99%
Exotic
1%
Hyper
+
Common
=
Hyper
20%
Common
80%
Hyper
+
Rare
=
Hyper
30%
Rare
70%
Hyper
+
Super
=
Hyper
40%
Super
60%
Hyper
+
Hyper
=
Super
40%
Hyper
60%
Hyper
+
Exotic
=
Hyper
95%
Exotic
5%
Exotic
+
Common
=
Common
99%
Exotic
1%
Exotic
+
Rare
=
Rare
99%
Exotic
1%
Exotic
+
Super
=
Super
99%
Exotic
1%
Exotic
+
Hyper
=
Hyper
95%
Exotic
5%
Exotic
+
Exotic
=
Hyper
90%
Exotic
10%
For example :
Daddy Seed Potion (Super)
Mommy (Super)
Breeder stat = 234 point
Breeder Mastery Rank 3
Example to random Breederâs Mastery Bonus
Super + Super have a chance to get
Rare 40%
Super 60%
Breeder stat is 234
There is a 2.34% increase in the chance of randomly obtaining a dominant gene.
Dominant is Super, which will be 52.34%.
Recessive is Rare, which will be 47.66%.
Start the randomization of dominant genes and recessive genes.
Rare 40% (recessive genes)
Super 60% (dominant genes)
Mastery bonus can be obtained after randomization of dominant and recessive genes. For example a Rare (recessive gene) is randomized, the result is
Player Mastery level 3, bonus +12% (from table)
Rare 40% + 12% = 52% (Rare is plus 12% received from Mastery bonus)
Super 60% - 12% = 48%
Cooldown time
The mommy horse takes 11 hours to breed, and the baby horsie will be able to perform various activities in game after a total of 3 days.
The result is horsie has a chance of being Super 48% and Rare 52%.
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