Mommy Horses
Last updated
Last updated
Breeding horses requires both a daddy and mommy horse (stallion and a mare), and the number of times that they can be bred depends solely on the breeder's Breed count. As for the breeder, 18 mating times and 9 mothers are required.
Breeding Count | Breeding Fees | $STAR Cost | Fatigue |
---|---|---|---|
Breeding fees are 100% burned, meaning that the more a horse is bred, the more $SPEED is reduced the amount of circulating supply in the system. Any wages associated with breeding are taxed at 35%, and they are also burned out of the circulating supply just like Breeding fees.
The higher breeder Stats, the higher the chance of obtaining the Dominant Gene.
Breeder stat 1 point = Dominant Gene rate +0.01001001001% For example, if you have a Breeder Stat of 234 points, you will increase the % of your Dominant Gene by 2.34234234234%.
Usually, the chances of getting genes are random and the recessive gene has the same chance, 50/50.
Mastery level bonuses are obtained after randomizing the dominant or recessive genes to add bonuses to the selected genes, according to the following table :
The rarity that can occur by breeding horses.
Daddy Seed Potion (Super)
Mommy (Super)
Breeder stat = 234 point
Breeder Mastery Rank 3
Example to random Breederâs Mastery Bonus
Super + Super have a chance to get
Rare 40%
Super 60%
Breeder stat is 234
There is a 2.34% increase in the chance of randomly obtaining a dominant gene.
Dominant is Super, which will be 52.34%.
Recessive is Rare, which will be 47.66%.
Start the randomization of dominant genes and recessive genes.
Rare 40% (recessive genes)
Super 60% (dominant genes)
Mastery bonus can be obtained after randomization of dominant and recessive genes. For example a Rare (recessive gene) is randomized, the result is
Player Mastery level 3, bonus +12% (from table)
Rare 40% + 12% = 52% (Rare is plus 12% received from Mastery bonus)
Super 60% - 12% = 48%
The mommy horse takes 11 hours to breed, and the baby horsie will be able to perform various activities in game after a total of 3 days.
The result is horsie has a chance of being Super 48% and Rare 52%.
Mastery / Rarity | Common | Rare | Super | Hyper | Exotic |
---|---|---|---|---|---|
Mommy Rarity | Daddy Rarity | Recessive Gene | Probability | Dominant Gene | Probability | ||
---|---|---|---|---|---|---|---|
Mommy Rarity | Daddy Rarity | Recessive Gene | Probability | Dominant Gene | Probability | ||
---|---|---|---|---|---|---|---|
Mommy Rarity | Daddy Rarity | Recessive Gene | Probability | Dominant Gene | Probability | ||
---|---|---|---|---|---|---|---|
Mommy Rarity | Daddy Rarity | Recessive Gene | Probability | Dominant Gene | Probability | ||
---|---|---|---|---|---|---|---|
Mommy Rarity | Daddy Rarity | Recessive Gene | Probability | Dominant Gene | Probability | ||
---|---|---|---|---|---|---|---|
0/9
9,000 $SPEED
1 $STAR
-100 Points
1/9
8,500 $SPEED
1 $STAR
-100 Points
2/9
8,000 $SPEED
1 $STAR
-100 Points
3/9
4,000 $SPEED
1 $STAR
-100 Points
4/9
3,500 $SPEED
1 $STAR
-100 Points
5/9
3,000 $SPEED
1 $STAR
-100 Points
6/9
1,500 $SPEED
1 $STAR
-100 Points
7/9
1,000 $SPEED
1 $STAR
-100 Points
8/9
500 $SPEED
1 $STAR
-100 Points
Mastery 1
Bonus +5%
Bonus +4%
Bonus +3%
Bonus +2%
Bonus +1%
Mastery 2
Bonus +10%
Bonus +8%
Bonus +6%
Bonus +4%
Bonus +2%
Mastery 3
Bonus +15%
Bonus +12%
Bonus +9%
Bonus +6%
Bonus +3%
Mastery 4
Bonus +20%
Bonus +16%
Bonus +12%
Bonus +8%
Bonus +4%
Mastery 5
Bonus +25%
Bonus +20%
Bonus +15%
Bonus +10%
Bonus +5%
Common
+
Common
=
Common
50%
Common
50%
Common
+
Rare
=
Common
50%
Rare
50%
Common
+
Super
=
Common
95%
Super
5%
Common
+
Hyper
=
Common
99%
Hyper
1%
Common
+
Exotic
=
Common
99%
Exotic
1%
Rare
+
Common
=
Rare
40%
Common
60%
Rare
+
Rare
=
Common
40%
Rare
60%
Rare
+
Super
=
Rare
80%
Super
20%
Rare
+
Hyper
=
Rare
90%
Hyper
10%
Rare
+
Exotic
=
Rare
99%
Exotic
1%
Super
+
Common
=
Super
20%
Common
80%
Super
+
Rare
=
Super
40%
Rare
60%
Super
+
Super
=
Rare
40%
Super
60%
Super
+
Hyper
=
Super
80%
Hyper
20%
Super
+
Exotic
=
Super
99%
Exotic
1%
Hyper
+
Common
=
Hyper
20%
Common
80%
Hyper
+
Rare
=
Hyper
30%
Rare
70%
Hyper
+
Super
=
Hyper
40%
Super
60%
Hyper
+
Hyper
=
Super
40%
Hyper
60%
Hyper
+
Exotic
=
Hyper
95%
Exotic
5%
Exotic
+
Common
=
Common
99%
Exotic
1%
Exotic
+
Rare
=
Rare
99%
Exotic
1%
Exotic
+
Super
=
Super
99%
Exotic
1%
Exotic
+
Hyper
=
Hyper
95%
Exotic
5%
Exotic
+
Exotic
=
Hyper
90%
Exotic
10%