đHorse status
Different abilities and stats.
Last updated
Different abilities and stats.
Last updated
Every horse's physical abilities are different. Depending on the rarity of each horse, these values can be further trained to increase training limits.
General stats for raising and training racehorses.
Stats | Description |
---|---|
The stats that affect the competition.
Stats | Description |
---|---|
All stats are randomly assigned to the horses. These stats are designed so a horse with superb all-round stats from birth will never be created. Training will not increase all the stats at the same time. Consequently, there may possibly be a chance of a reduced stat, or of no change, even with training. Also, please note there is absolutely no way of creating a horse that is strong and able to race a marathon without getting tired, and also possesses the highest speed all the time. Therefore, players can be assured that every race is finely balanced.
The race distances that horses will be allowed to race in are different, so we have a wide range of races as well as different rewards. So, in order to maintain balance in races, horses will have their ability graded based on distance with Race Stats.
For example, SPD: 10, STA: 25, DEX 30, INT 10, GAT: 10, TMP, 20: which totals 105. This will mean your horse can only race a maximum distance of 800m, but won't be able to race in shorter distances due to an unfair advantage.
Every race stats are randomly selected, and bonus levels are given at random. For example Speed(SPD) stats are randomly generated. A random bonus level is then generated that increases the trainable Max Stats. Assuming B rank bonus (12% chance) will increase Max Stats by 12%, meaning that player's horse will get Max Speed Stats + 12%.
This table shows the ratio to get MaxBonusStats that will only be added to RaceStats based on Horse Level Up. It does not affect current stats. Current stats can only be raised when trained by a Trainer, and trainable stats will not exceed the current Max Stats.
The highest stat bonus rate is determined as a result of rarity with Max Bonus Stats. The stats ââobtained are the same stats that are randomly given in Max Bonus Stats, for example ,the stat randomly obtained from Max Bonus Stats is Speed(SPD). This assumes an A rank bonus (8% chance of obtained). If your horse is at Rare rarity, the Rare rarity Max Stats bonus is +10, meaning that Max Speed ââStats +10.
When a horse is sold on the Central Market, the training stats are restarted from scratch. Only the highest level and stats will remain.
Training our horses is the only way that stats can be increased. A Level Up can receive bonus Max Stats such as unlocking power, but in order to utilize this, training is required. Therefore, taking a horse to a trainer is the most effective way of being able to utilize the horse's power to its highest potential. By doing so, your horseâs skills will quickly improve.
Length | Minimum |
---|---|
Bonus | STA (25%) | SPD (25%) | DEX (25%) | INT (25%) |
---|---|---|---|---|
Bonus | Common | Rare | Super | Hyper | Exotic |
---|---|---|---|---|---|
Level
The horse's tier. It is increased by running races and gaining EXP. Leveling up allows players to increase their horse's stats.
EXP
The player's horse gets experience from racing, not from practice..
Fatigue
Any kind of horse activity will increase your horse's fatigue. There is always a certain amount of fatigue used, e.g. in a race. When a horse enters a race, the rewards are experience and money. But what increases is the fatigue of the horse. This decreases more or less depending on the distance, as well as the horse's age and total stamina.
Ages
The age of the horse will affect its level of recuperation and deterioration. The older the horse is, the greater its level of deterioration will be, and the longer it will take for the horse to recuperate and recover its fatigue levels.
Stamina (STA)
Stamina is very important for Marathons and long-distance races. The lower the stamina, the less your horse will be able to run fast in the race.
Speed (SPD)
The maximum speed at which your horse can run. This stat is affected by parameters such as terrain and environment.
Dexterity (DEX)
Dexterity will help your horse accelerate better when taking a turn.
Intensity (INT)
Will give your horse better acceleration when overtaking your opponent.
Gate (GAT)
With this ability activated at the start of a race, your horse will be able to start at full speed without the need to accelerate.
Temper (TMP)
An emergency ability that gives you the instant power to accelerate if your horse runs out of power.
400m
1 - 99
800m
100 - 249
1600m
250 - 499
3200m
500 - 799
4000m
800 - 1,199
Tournament
1,200 - 1,799
World Grand Prix
1,800+
E (30%)
+2%
+2%
+2%
+2%
D (24%)
+4%
+4%
+4%
+4%
C (20%)
+8%
+8%
+8%
+8%
B (12%)
+12%
+12%
+12%
+12%
A (8%)
+20%
+20%
+20%
+20%
S (4%)
+24%
+24%
+24%
+24%
SS (2%)
+30%
+30%
+30%
+30%
E (30%)
+1
+2
+3
+4
+5
D (24%)
+2
+4
+6
+8
+10
C (20%)
+3
+6
+9
+12
+15
B (12%)
+4
+8
+12
+16
+20
A (8%)
+5
+10
+15
+20
+25
S (4%)
+6
+12
+18
+24
+30
SS (2%)
+7
+14
+21
+28
+35