> For the complete documentation index, see [llms.txt](https://docs.speedstar.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.speedstar.io/en/speed-star/tokenomics/joc-tokens/joc-distribution.md).

# JOC Distribution

![$JOC](/files/vncwjAOKlrDAuHmZpLVm)

### In-game rewards

The **$JOC** compensation is paid per Block, like **Liquidity pools**. The difference is that players do not need funds to create liquidity, you get compensated in $JOC by just playing the game.

The compensation will be proportional to each occupation to create a balance for each line of work.

{% hint style="info" %}
$JOC will gradually be released into the liquidity pool from the respective prize multiplier (e.g., 5x, 10x, etc.).
{% endhint %}

| Gameplay                      | Multiplier             |
| ----------------------------- | ---------------------- |
| **25% to Trainer gameplay**   |                        |
| Horse training                | 1x                     |
| Wild horse race               | 1x                     |
| **25% to Jockey gameplay**    |                        |
| Horse racing                  | 1x to 5x (by position) |
| **25% to Breeder gameplay**   |                        |
| Horse breeding                | 1x                     |
| **25% to Therapist gameplay** |                        |
| Restore horse fatigue         | 1x                     |
| Injuring horse care           | 5x                     |

### $JOC In-game emission rate:

{% hint style="info" %}
Liquidity pool emission: 43,200 Blocks per day
{% endhint %}

| Period         | $JOC/Block | $JOC/Day  |
| -------------- | ---------- | --------- |
| 1 - 3 Months   | 10         | 432,000   |
| 3 - 6 Months   | 20         | 864,000   |
| After 6 Months | 40         | 1,728,000 |

When the game launches, we will have a circulating supply of 13,368,000 $JOC


---

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