๐Ÿง‘โ€๐ŸŒพPlayer and Jobs

You can choose from a variety of career paths in Speed Star.

To make the gameplay even more fun, you can choose from different career paths. We are creating a game ecosystem for roles and functions dependent on each other, meaning that new players can play immediately without needing a lot of investing to get started.

Player Status

The players' status system shows your career and expertise level, and players can train and improve their abilities to become an expert in a particular profession. The different career paths available are intended to give you a lot of fun while exploring in the game.

Careers Status

In the game, players can choose to perform the activities of any of the gameโ€™s professions, each of which has a different role. Naturally, the demand of these professions varies according to the laws of supply and demand within the game. There are four main occupations in the game, namely:

JobsDescriptions

Breeder

You will be responsible for horse breeding.

Jockey

You will be the man on the horse in all the races.

Trainer

You will train horses to make them reach their full potential.

Therapist

You will heal horses and cure fatigue.

Training

In the training mode, there are mini-games where the player can train any career paths they want. However, in order to train to increase the playerโ€™s stats, no one can master all professions at the same time. Once the player trains to increase their stats, the stats of all 4 professions will be changed as well. There are complementary careers you can train, but be careful โ€“ some careers counteract each other. If the player takes a training course that doesn't match the current career path, their stats will not increase. Meanwhile, other career path stats will still be changed. See this table of stats obtained from training.

JobsBreederTrainerJockeyTherapist

+++

---

+

0

0

+++

---

+

+

0

+++

---

---

+

0

+++

The results from training will obviously affect the playerโ€™s performance in the game. So any horse-related activities that enable the player to reach higher levels will allow players to perform various activities faster, due to the higher experience.

Energy and Cooldown time

When a player trains in any field, the abilities will be mastered and thus done faster. The level of skills are as follows:

Player StatusEnergy

0 - 100

20 Energy

101 - 300

-

301 - 500

-

501 - 700

30 Energy

701 - 998

-

999

60 Energy

Player Status values will display the highest value career path. For example, if the player mainly trains jockey skills, the system will bring the highest value from Jockey into the Player Stats. Every player activity takes a total of 1 hour.

Restore Energy

Each player has a fatigue or Energy level. Subsequently, any activity in the game decreases this energy. It can either be restored by time or by using $JOC to instantly replenish full energy as needed. The rate of use of $JOC to recover is as follows:

Players have the opportunity of being able to restore 20 Energy. Initially, this costs 50 $JOC, but this price increases by 50 $JOC every time the player does so. There is a maximum of 20 times per day the player can do this. Max Restore 20 Energy / Times Times +1 x 50 $JOC

First time 50 $JOC Second time 100 $JOC Third time 150 $JOC ... .. . The counter for Energy restoration will reset at 00:00:00 (UTC+0) every day. The player will then be able to restore Energy by paying 50 $JOC once more.

Mastery and EXP table

The 4 career paths in the game all use a Mastery Rank system. Within this, Mastery Max EXP is used to collect the EXP earned from all the horse related in-game activities; such as training, racing, breeding and therapist (healing the horseโ€™s fatigue), as obviously the player will earn EXP from those activities.

Each time the EXP is full, the player will be able to upgrade their Mastery Level. Upgrading will increase Max EXP to the next level, and will also provide the player with a randomized profession and Mastery level. The player can choose if they want to upgrade or keep their current Mastery EXP. If the player chooses to upgrade the career and the Mastery level, the new random will replace the original career and the Mastery Max EXP. Therefore, the level and Max EXP will be reset to 0, so the player can start earning new EXP.

EXPActionDowngrade

1,000

Random Jobs, Mastery

-

2,000

Random Jobs, Mastery

1 $JOC

4,000

Random Jobs, Mastery

2 $JOC

8,000

Random Jobs, Mastery

3 $JOC

16,000

Random Jobs, Mastery

4 $JOC

32,000

Random Jobs, Mastery

5 $JOC

64,000

Random Jobs, Mastery

6 $JOC

128,000

Random Jobs, Mastery

7 $JOC

256,000

Random Jobs, Mastery

8 $JOC

512,000

Random Jobs, Mastery

9 $JOC

1,024,000

Random Jobs, Mastery

10 $JOC

If the player wants to pursue a different career and to take the Mastery level randomization again, they can choose to downgrade Mastery Max EXP to get the EXP full faster. To downgrade the Mastery Max EXP, it is necessary to use $JOC. One $JOC payout reduces the skill by one position. For example, the current Max EXP is 256,000.

The player would need to pay 8 $JOC to bring the experience down 50% to 128,000 EXP, and another 7 $JOC to bring it down another 50% to 64,000 EXP and so on. Players can pay $JOC to lower their learning level. Downgrading Mastery Max EXP can be done according to the needs of players. Players are not forced to do this, as it is only a part of the mechanism to reduce the maximum supply of $JOC.

The player's Mastery EXP value will gradually increase over time, and will continue to be increased until there is the new career and Mastery level randomization again. For example, The player's EXP Earning Rate: EXP will be x100 from the $JOC Reward received, for example:

[$JOC x 100 = EXP] 1.1278 x 100 = 112.7819

In other words, the EXP that will get from the activity will be equal to 112.7819 EXP.

Player EXP Booster

Players can use EXP Booster to receive EXP x 2. This booster costs 50 $JOC, is a one-use item per activity, and has to be used while doing the activity.

EXP x2 (50 $JOC : Activity)

Mastery Rank Randomness

The rates of career path and Mastery levels are randomly based on the current Mastery Max EXP value. The higher Mastery Max EXP, the higher opportunity to gain high level Mastery Rank.

EXPLevelMastery 1Mastery 2Mastery 3Mastery 4Mastery 5

1,000

0

100%

-

-

-

-

2,000

1

80%

15%

5%

-

-

4,000

2

60%

25%

15%

-

-

8,000

3

50%

40%

9%

1%

-

16,000

4

40%

40%

18%

2%

-

32,000

5

30%

45%

22%

3%

-

64,000

6

20%

34%

40%

5%

1%

128,000

7

10%

28%

50%

10%

2%

256,000

8

10%

22%

50%

15%

3%

512,000

9

10%

16%

50%

20%

4%

1,024,000

10

10%

10%

50%

20%

10%

Reset Mastery Rank

The Reset Mastery Rank allows players to instantly randomize Jobs and Mastery without collecting EXP. Please note that after resetting, the level stays the same. However, โ€˜Resetโ€™ requires $JOC to execute. The amount of $JOC used depends on the level of the player.

LevelReset

0

-

1

100 $JOC

2

200 $JOC

3

300 $JOC

4

600 $JOC

5

900 $JOC

6

1000 $JOC

7

2000 $JOC

8

3000 $JOC

9

4000 $JOC

10

5000 $JOC

Mastery Ranks

As players progress through the game, skills will increase. When you attain a maximum skill set, it will randomly assign a certain value to you. Players can choose whether or not to acquire a new career path and Mastery rank randomization.

The main benefit of mastering is it helps players to earn better rewards. It also helps with reducing a player's energy with each challenging activity, and can lead to increasing the bonus gain rate from doing things such as breeding horses. When a skill level is maximized, players have an improved chance of breeding rarer horses.

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