# Trainer

The abilities of racehorses can be enhanced by the Trainer using effective training methods. Consequently, a brilliant trainer will have the skills to reduce accumulated fatigue and to improve stats. Within the gameplay, training is divided into different types.

### Training <a href="#training" id="training"></a>

Obviously in order to train the horse, the trainer will need to take it to a suitable training facility, such as a Dirt course. Depending on this, the following can affect stats:

1. Horse rarity and Max bonus status
2. Training Course
3. Facilities Bonus
4. Master Bonus, Energy and Wage

Horses have a 20% chance of injury from training. After the injury, horses will not be able to continue their activities. Must be treated with a Therapist in Treat mode only.

{% content-ref url="/pages/cawmMai3KD9YsJ7n834v" %}
[Therapist](/en/gameplay/player-and-jobs/therapist.md)
{% endcontent-ref %}

### Horses rarity and Max bonus status <a href="#horses-rarity-and-max-bonus-status" id="horses-rarity-and-max-bonus-status"></a>

Obviously the stronger your horse, the greater the chance of you coming out as a winner at the end of the race! However, there are training limits that affect the ability of the horse, these include rarity and the gaining of bonus points through leveling up.

{% content-ref url="/pages/bBrrxd7NHphD7ZkmnyrV" %}
[Horses](/en/gameplay/horses.md)
{% endcontent-ref %}

### Training Course <a href="#training-facilities" id="training-facilities"></a>

The training facilities are tools to help increase the stats of the horses. Each training has a different value that can be obtained. However, the player will be unable to receive stats at the same time, otherwise it will cause a lack of balance in the gameplay.

<table><thead><tr><th width="204">Training Course</th><th width="169">STA</th><th width="217">SPD</th><th width="150">DEX</th><th>INT</th></tr></thead><tbody><tr><td><strong>Walking Course</strong></td><td>             -1</td><td>                 <strong>+1 ~ +2</strong></td><td>              <strong>+1</strong></td><td>                +0</td></tr><tr><td><strong>Dirt Course</strong></td><td>          <strong>+1 ~ +3</strong></td><td>                      -1</td><td>              <strong>+1</strong></td><td>                +0</td></tr><tr><td><strong>Grass Course</strong></td><td>             +0    </td><td>                  <strong>+1 ~ +3</strong></td><td>            -1</td><td>                    <strong>+1</strong></td></tr><tr><td><strong>Sloping Course</strong></td><td>             +0</td><td>                    +0</td><td>            -1</td><td>               <strong>+1 ~ +3</strong></td></tr><tr><td><strong>Swimming Pool</strong></td><td>           <strong>+1 ~ +2</strong></td><td>                     -1</td><td>            +0</td><td>                     <strong>+1</strong></td></tr></tbody></table>

### Facilities Bonus

If a horse owner attends a Training Course, and also owns a facility of the same type as used in the Course in which the owner trains the horse, the horse receives a bonus that enhances STA, SPD, DEX, and INT. From the Facility, the first 5 horses will receive x2, but only their value increases.

{% content-ref url="/pages/pdwTyScfBzx3JmRA49wp" %}
[Ranch Facilities](/en/gameplay/lands/ranch/ranch-facilities.md)
{% endcontent-ref %}

### Mastery Bonus, Energy and Wage

The Mastery level affects the horse's stat bonus from training, the player's energy consumption, and the minimum wage rate for each activity.

| Mastery   | Training Bonus | Energy | Wage             |
| --------- | -------------- | ------ | ---------------- |
| Mastery 1 | +0 \~ +1       | -10    | 500 **$SPEED**   |
| Mastery 2 | +0 \~ +1       | -8     | 1,000 **$SPEED** |
| Mastery 3 | +1 \~ +2       | -6     | 1,500 **$SPEED** |
| Mastery 4 | +1 \~ +3       | -4     | 2,000 **$SPEED** |
| Mastery 5 | +1 \~ +4       | -2     | 2,500 **$SPEED** |

These wages will be taxed 35% and will be burned out of the circulating supply as fees.


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